Nerano Manor Key. Habasi wants the key to the upper floor of Nerano Manor (next door to the Hlaalu Council Manor). She tells you that there are two keys available. Ondres Nerano has one, and Sovor Trandel at the Council Club has the other. Nerano will not give you the key, so you'll have to fight him for it. One of the local nobles of Balmora had a home called Nerano Manor. The lower doors of this manor house are rarely locked, but the upper doors are locked and it is behind these locks that the more interesting aspects of the house are located. Ondres Nerano, the noble himself, naturally has a key. But so too does Sovor Trandel, servant to Nerano. Get Nerano Manor Key Trickier than the previous quest: only two people have copies of this key. Ondres Nerano, in the manor itself, and Sovor Trandel, at the Balmora Council Club, both have copies. You will have to pickpocket or kill Ondres to get his copy, but you can bribe Sovor for his.
Finding a quality home in Morrowind can seem a bit troublesome at first.
And that’s something I remembered struggling with back when I played this game on a daily basis. And now that I started playing again I realized I couldn’t seem to find one that suited me.
Naturally I did what every lost gamer does best: I went to Reddit and looked for answers.
The friendly community over at r/Morrowind had a post filled with home suggestions over there, so I visited them all and organized the best ones.
So instead of wasting all that hard work I put in, I’ve compiled this list to help you decide which house you might want to inhabit!
10. Addamasartus
This place with a weird name is mostly a slave cave, so you won’t find much here.
It has a few places where you can store your stuff as well as some weak foes that you can slay.
It’s the perfect place to call a home if you’re just starting out in the wild, though, as it will provide you with a decent shelter and enough storage for the first few hours of gameplay.
9. Ghorak Manor (Caldera)
If you want to get a house where storage is aplenty, then go ahead and storm this place.
You’ll need to take down a couple of orcs and trader (who has 5k gold, by the way).
Murder them all in cold blood and occupy their cool home.
It’s time for you to claim the spoils of a murder-spree!
8. Gra-Bol’s House (Balmora)
This massive house has four stories, which is probably more than enough reason to forcibly take it.
You can also get access to Dura Gra-Bol’s chest if you happen to be level 45 and complete his quest. But hey – why do that when you can kill the man and get his house first?
7. Balmora’s Mage Guild
There’s hardly a better place to live in the game than the Mage Guild located in Balmora.
In fact, I read a cool strategy that someone has regarding Mage Guilds: inhabit them all at the same time.
Use a mage guild to store your weapons, another to store your armor, and another one to store other items.
It’s a pretty cool strategy and one that will serve you a good purpose through the entire game.
Just be sure to remember where you left your stuff!
6. Ra’Virr’s House
Look I’m going to be completely straight with you: killing Ra’Virr is an asshole move.
I mean, the guy is super chill and he sells you cool weaponry; why would you murder such a nice and elegant man?
Well to me, the answer is simple: he has a nice house. Dark? Perhaps. But we all gotta sleep sometime.
And maybe it’s time for you to stop being a pansy and kill the guy.
Do it in the start of the game and you’ll also have access to his kickass katana, which is going to be the best weapon that you can get to start off the game with the right foot.
A perfect scenario for everyone – except poor Ra’Virr! God bless his soul.
5. Hlaalo Manor
I’m adding this manor not only because it’s a damn manor, but also because there’s a body in the floor.
That might sound anticlimactic and a bit of a bad reason to add it to my list, right?
Hear me out – it literally lets you store as many things as you want.
That’s right, that body on the floor offers you infinite storage. Let’s not overthink it and just accept this nice little treat.
4. Indarys Manor
Defended by House Redoran, this settlement will not exist unless you’ve completed the necessary quests of the story in order to make it spawn.
In any case, should you happen to do it, there will be plenty of storage areas that you’ll be able to access.
It’s one of the three main strongholds of the game, and it’s one of the favorite places for many players to inhabit.
3. St. Delyn Waist North-Two
This house might have a single wardrobe plus a chest of storage, but it’s beautiful and very cozy.
The best thing about this house is that it’s abandoned. So you don’t have to commit any crimes if you wish to occupy it.
I mean, trespassing is probably a bit immoral. And keeping a property that isn’t yours might be deemed as a crime in certain countries.
However you don’t have to spill the blood of an innocent landlord just to stay unbothered at this fantastic little home. Look on the bright side, my immoral friend!
2. Nerano Manor
You could help Sugar-Lips Habasi by bringing her the key to Nerano Manor.
You could also murder her and keep the manor to yourself.
Hey don’t judge me – I’m here to tell you all about the best houses regardless of how to get them.
I’m not about to keep my hands clean if it means that I’ll be able to get myself a nice little abode to store my stuff and sleep tight at night.
As many other homes on this list, you will need to drop your moral standards below ground level if you wish to get this house for yourself.
Thieves Guild Morrowind
For Nerano Manor it’s totally worth it, though.
1. Fargoth’s House (Seyda Neen)
So I know that killing Fargoth is a but of an immoral act, given that the guy is actually pretty friendly.
It’s a shame, though, that we could get your hands on top of one of the most beautiful and practical houses in the game by just shedding the blood of this poor Bosmer in the ground.
If you’re going for a peaceful playthrough, I regret to tell you that the number one option on my list might not be the one you want to pick.
However if you don’t mind being a bit of an asshole and killing an innocent, rejoice – you’re well on your way to getting the nicest house in the game all in your name.
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Thieves Guild | |
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Locations: | |
Leaders: | |
Master Thief: Masterminds: | |
Favored Skills: | |
Favored Attributes: | |
Friends & Foes: | |
Imperial Cult | +1 |
Mages Guild | +1 |
House Hlaalu | -1 |
House Redoran | -1 |
Imperial Legion | -1 |
Tribunal Temple | -1 |
Vampires | -1 |
Ashlanders | -2 |
Camonna Tong | -3 |
Sixth House | -3 |
The Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as 'crime regulator', as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). It is usually considered to be a distinctly Imperial entity, though of course other organizations of the Empire do not officially condone their actions.
Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers, and other enterprising operators. They typically don't have public guild halls, but sometimes have safe-houses, and members tend to gather at a single location in large towns, such as at a cornerclub, inn, or tavern. Typically, members are bound not to rob each other, kill anyone while thieving, or rob the poor. The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods, and maintain a network of informants.For historical information, see the Lore article. Look for guild operatives in Ald'ruhn, Balmora, Sadrith Mora, and Vivec.
Relations with other factions of Morrowind are generally poor, with neutral or slightly friendly relations with the Mages Guild and Imperial Cult. Their mortal enemy is the Camonna Tong.
Joining the Thieves Guild
To join the Thieves Guild, talk to Big Helende at Dirty Muriel's Cornerclub outside of Wolverine Hall, Sugar-Lips Habasi at the South Wall Cornerclub in Balmora, or Aengoth the Jeweler at The Rat In the Pot in Ald'ruhn.
Thieves Guild Ranks
Rank | Required Attributes | Required Skills |
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0. Toad | Agility 30 Personality 30 | -- |
1. Wet Ear | Agility 30 Personality 30 | One skill at 10 |
2. Footpad | Agility 30 Personality 30 | One skill at 20 |
3. Blackcap | Agility 30 Personality 30 | One skill at 30 and two at 5 |
4. Operative | Agility 30 Personality 30 | One skill at 40 and two at 10 |
5. Bandit | Agility 31 Personality 31 | One skill at 50 and two at 15 |
6. Captain | Agility 32 Personality 32 | One skill at 60 and two at 20 |
7. Ringleader | Agility 33 Personality 33 | One skill at 70 and two at 25 |
8. Mastermind | Agility 34 Personality 34 | One skill at 80 and two at 30 |
9. Master Thief | Agility 35 Personality 35 | One skill at 90 and two at 35 |
Guild Conflicts
There is a conflict between the Fighters Guild and the Thieves Guild. This conflict appears during The Code Book quest given by Eydis Fire-Eye in Balmora. Being a member of the Thieves Guild makes the quest harder to complete. If you're not already in the Thieves Guild, then once you complete this quest, you will no longer be able to join. See the quest page for The Code Book for further details.
Thieves Guild Quests
Sugar-Lips Habasi's Quests, Balmora Guild | |
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Aengoth the Jeweler's Quests, Ald'ruhn Guild | |
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Big Helende's Quests, Wolverine Hall Guild | |
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Gentleman Jim Stacey's Quests, Vivec Guild | |
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Gentleman Jim Stacey's Bal Molagmer Quests, Vivec Guild | |
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Thieves Guild Members
Character Name | Race | Class | Ranking | Location | Comments | |
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Hassour Zainsubani | Male | Dunmer | Thief | 4 Operative | Ald'ruhn, Ald Skar Inn | |
Darvam Hlaren | Male | Dunmer | Trader | 0 Toad | Ald'ruhn, Council Club | |
Aengoth the Jeweler | Male | Bosmer | Scout | 8 Mastermind | Ald'ruhn, The Rat In The Pot | |
Allding | Male | Nord | Pawnbroker | 1 Wet Ear | Ald'ruhn, The Rat In The Pot | |
Estoril | Female | Altmer | Battlemage Service | 1 Wet Ear | Ald'ruhn, The Rat In The Pot | Battlemage Service |
Lirielle Stoine | Female | Breton | Thief Service | 1 Wet Ear | Ald'ruhn, The Rat In The Pot | Thief Service |
Tongue-Toad | Male | Argonian | Savant Service | 1 Wet Ear | Ald'ruhn, The Rat In The Pot | Savant Service Removes bounty |
Yak gro-Skandar | Male | Orc | Thief | 3 Blackcap | Ald'ruhn, The Rat In The Pot | |
Fothyna Herothran | Male | Dunmer | Rogue | 2 Footpad | Ashanammu | |
Sathasa Nerothren | Female | Dunmer | Healer | 0 Toad | Ashanammu | |
Hecerinde | Male | Altmer | Agent | 6 Captain | Balmora, Hecerinde's House | Master Trainer |
Arathor | Male | Bosmer | Scout | 1 Wet Ear | Balmora, South Wall Cornerclub | Trainer |
Bacola Closcius | Male | Imperial | Publican | 2 Footpad | Balmora, South Wall Cornerclub | |
Chirranirr | Female | Khajiit | Thief Service | 1 Wet Ear | Balmora, South Wall Cornerclub | Thief Service |
Sugar-Lips Habasi | Female | Khajiit | Thief Service | 8 Mastermind | Balmora, South Wall Cornerclub | Thief Service |
Phane Rielle | Male | Breton | Savant Service | 1 Wet Ear | Balmora, South Wall Cornerclub | Savant Service Removes bounty |
Sottilde | Female | Nord | Pawnbroker | 1 Wet Ear | Balmora, South Wall Cornerclub | |
Elmussa Damori | Female | Dunmer | Rogue | 1 Wet Ear | Caldera, Elmussa Damori's House | |
Hreirek the Lean | Female | Nord | Thief Service | 1 Wet Ear | Dagon Fel, End of the World Renter Rooms | Thief Service |
Arver Rethul | Male | Dunmer | Drillmaster Service | 6 Captain | Dren Plantation | Drillmaster Service |
Suvryn Doves | Male | Dunmer | Scout | 5 Bandit | Dren Plantation, Doves' Shack | Trainer |
Guldrise Dralor | Female | Dunmer | Savant Service | 5 Bandit | Dren Plantation, Verethi and Dralor | Savant Service |
Ivrosa Verethi | Female | Dunmer | Master-at-Arms | 5 Bandit | Dren Plantation, Verethi and Dralor | Trainer |
Balan | Female | Redguard | Scout | 1 Wet Ear | Gnaar Mok, Druegh-jigger's Rest | Trainer |
Hinald | Male | Redguard | Pawnbroker | 1 Wet Ear | Gnaar Mok, Druegh-jigger's Rest | |
Wadarkhu | Male | Khajiit | Smuggler | 4 Operative | Gnaar Mok, Druegh-jigger's Rest | Master Trainer |
Fenas Madach | Male | Breton | Thief | 1 Wet Ear | Gnisis, Madach Tradehouse | |
Hannat Zainsubani | Male | Dunmer | Thief | 7 Ringleader | Mamaea, Sanctum of Black Hope | |
Frizkav Brutya | Male | Breton | Thief | 4 Operative | Ministry of Truth, Holding Cells | |
Vobend Dulfass | Male | Dunmer | Thief | 3 Blackcap | Ministry of Truth, Prison Keep | |
Vuvil Senim | Male | Dunmer | Thief | 0 Toad | Molag Mar, Armigers Stronghold | |
Ahnassi | Female | Khajiit | Monk Service | 0 Toad | Pelagiad, Halfway Tavern | Monk Service |
Ladia Flarugrius | Female | Imperial | Savant Service | 2 Footpad | Pelagiad, Halfway Tavern | Savant Service |
New-Shoes Bragor | Male | Bosmer | Thief | 1 Wet Ear | Pelagiad, South Wall | |
Big Helende | Female | Altmer | Thief Service | 8 Mastermind | Sadrith Mora, Dirty Muriel's Cornerclub | Thief Service |
Both gro-Durug | Male | Orc | Pawnbroker | 2 Footpad | Sadrith Mora, Dirty Muriel's Cornerclub | |
Celegorn | Male | Bosmer | Thief | 2 Footpad | Sadrith Mora, Dirty Muriel's Cornerclub | Trainer |
Fandus Puruseius | Male | Imperial | Scout | 0 Toad | Sadrith Mora, Dirty Muriel's Cornerclub | Trainer |
Muriel Sette | Female | Breton | Thief Service | 2 Footpad | Sadrith Mora, Dirty Muriel's Cornerclub | Thief Service |
Rissinia | Male | Redguard | Savant Service | 1 Wet Ear | Sadrith Mora, Dirty Muriel's Cornerclub | Savant Service Removes bounty |
Raflod the Braggart | Male | Nord | Scout | 1 Wet Ear | Seyda Neen, Arrille's Tradehouse | Trainer |
Natesse | Female | Bosmer | Scout | 1 Wet Ear | Tel Mora, The Covenant | Trainer |
Drarel Andus | Male | Dunmer | Thief | 5 Bandit | Vivec, Ralen Tilvur: Smith | |
Crazy-Legs Arantamo | Male | Dunmer | Savant Service | 7 Ringleader | Vivec, Simine Fralinie: Bookseller | Savant Service Removes bounty |
Gentleman Jim Stacey | Male | Redguard | Thief | 9 Master Thief | Vivec, Simine Fralinie: Bookseller | |
Nads Tharen | Male | Dunmer | Thief | 2 Footpad | Vivec, St. Delyn Canal South-Two | |
Addhiranirr | Female | Khajiit | Thief | 4 Operative | Vivec, St. Olms Underworks | |
Alveleg | Male | Bosmer | Scout | 0 Toad | West Gash Region | Trainer |
Lucan Ostorius | Male | Imperial | Thief | 3 Blackcap | West Gash Region | |
Dalos Golathyn | Male | Dunmer | Thief Service | 1 Wet Ear | Trainer, Merchant | |
Ather Belden | Male | Dunmer | Pawnbroker | 1 Wet Ear | Merchant | |
Fomesa Tharys | Female | Dunmer | Smith | 1 Wet Ear | Merchant |
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Morrowind Key To Nerano Manor
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